![]() ![]() ![]() Per 1% Quality:ġ% increased Physical Damage Trap lasts 4 secondsĭeals (16-1447) to (22-2026) Physical DamageĮnemies take 15% increased Damage from Trap or Mine HitsĮnemies have 80% less Movement Speed when the Debuff starts Modifiers to spell damage do not affect this skill's damage. The affected enemy will take increased damage from traps and mines until the debuff expires. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The following skills have a secondary damage component:īear Trap Bear Trap Trap, Spell, Duration, PhysicalĮffectiveness of Added Damage: 200% Requires Level 4 Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. can be scaled with modifiers to area damage, projectile damage, fire damage, and generic damage. +2 to Explosion Radius per Fuse Charge Place into an item socket of the right colour to gain this skill. Per 1% Quality:ġ% chance to Ignite enemies Base duration is 1 secondsĮxplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge The AoE radius is proportional to the number of arrows upon death. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. Applying additional arrows to an enemy extends the duration. Projectile Speed: 3260 Requires Level 28 Fires an arrow which acts as a short duration fuse. For example, the secondary damage component of Explosive Arrow Explosive Arrow Attack, Projectile, AoE, Duration, Fire, Bow ![]() Modifiers to attacks, spells and damage over time do not apply to secondary damage, although it can be scaled by other kinds of damage modifiers where applicable. ![]()
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